Freeform: Terrain is no longer floating in the Garden District.
Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync.Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off.HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources.TNT no longer goes through floor when dropped.The Histoplasma hallucination music now plays without the Lightbearer DLC installed.Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House.
#We happy few update time plus#
Placeholder textures for the Frying Pan, the Rolling Pin, Mother’s Little Helper and The Double Plus Wood are no longer showing when they break.Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game.DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs.Intro loading captions at the start of each character’s story no longer appear only in English.Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them.Fire and smoke no longer clip through the wall on the second floor of the House of Doctors.George’s Holm Hatch” to prevent the creation of a “Last Shelter Visited” save file. Fixed the bug that caused fast travelling to the Shelter in the “Secondary St.Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals.Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed.Dead NPCs don’t spawn alive anymore after loading into area.
#We happy few update time Patch#
This patch addresses general gameplay issues, and a few bugs that were happening in some encounters. On Monday, November 11th at 11am ET, update 1.9 of We Happy Few went live.